I was recently reading about Conway’s Game of Life – a cellular automaton discovered by British mathematician John Conway in 1970. Using 4 simple rules, his system creates complex patterns as it evolves over time. You can read more about this here.

I took a crack at implementing this in Python, using matplotlib to plot the system as it evolves. Note that there are much better optimized ways of doing this, and a lot of mind-bogglng research has been done in this area. But still, I found it fun to implement this, and it’s fascinating to stare at the screen as patterns like gliders and blinkers evolve and disappear.

Here is the Python code:

2 thoughts on “A simple Python matplotlib implementation of Conway’s Game of Life”

Neat stuff. Shows the power of Python. Would take volumes of code to do the same in most languages.

Neat stuff. Shows the power of Python. Would take volumes of code to do the same in most languages.

Thanks! Python is indeed amazing.